Search This Blog

Showing posts with label 2D. Show all posts
Showing posts with label 2D. Show all posts

Thursday, 24 November 2016

Sprout Game - Finished

Today we finally got the Sprout Game finished. I worked on the Unity scenes for the last 2 weeks to bring the game together, adding the dialogue, compiling the backgrounds, making sure the platforms are working properly and that the levels are linked together in the correct formats. There were a lot of things that I had to get help for, such as the dissapearing bit of ground when the player triggers it, the water drop health pickups, and also collecting the Sprouts which add to the score.

There were a lot of things I had to fix up today right before our presentation, such as the video files not working but that was just because I didn't have Quicktime installed. Also one of the backgrounds wasn't showing up in the build but that was because for some reason it had an animation controller on it.

After everything was finished and put together we did our presentation and got some good feedback. There are some things I would like to fix if I get the time in the holidays. I noticed in the play through some of the backgrounds in the parallax didn't match up, so that would have to be fixed. Also I would like to spend some time making the backgrounds blend together much better, because at the moment there are some discrepancies where they don't match up. There are also some issues in some parts of the layers with sorting layers some layers of backgrounds flickering over others.
I would also spend some time changing the dialogue boxes to look nicer, add avatars to the characters that are talking, and some particles to the backgrounds in the scene. I would add ashes or smoke to the dead scene and leaves or flowers blowing in the breeze to make it look nicer.

Overall though I'm happy with how it turned out in the end. There's a lot that could be one to improve it in several ways, but with the time constraint we had this is what we came up with. :)
I had a lot of fun painting the environments for the game and seeing it in the game was really satisfying after working on it and being happy with how it looks.

Yay Team Sprout!

Monday, 21 November 2016

Sprout Game Background Progress

My progress on part 4 of the backgrounds
Had fun painting the leaves and the water.
Making a game without knowing much about scripting is kind of hard


Thursday, 17 November 2016

Sprout Game Green Environment Progress

I have been working on the last section of green backgrounds assigned to me and was working on the grandma tree. There's not too much to do, just paint in some more details where the character will be focused and add more plants to make it more alive.
Also this is the first time I've been able to paint tree leaves like below, I haven't been able to do it that nicely before so I'm happy with how it's turning out.



Wednesday, 16 November 2016

Sprout Game Progress

Here is an update for the progress on Team Sprout's game!! 

I have been working on putting everything together, we have all of the dead backgrounds done, just need to grab the last couple of pieces. 
I have been adding the dialogue pieces for all the npc's (grandpa, grandma tree and the beaver)
Added fires for removing health on contact, water drop place holders that add health, climbable vines, dissappearing ground on trigger, and the transition from the dead level to the alive level once the player finishes talking to the beaver.

I also painted up an alive version of the background to test painting over it with the style and colours of the alive concept I did earlier on in the project. Phoenix and Mikayla are using the picture below to use as reference for translating their sections of BG to alive.

Soon I will be able to add the little Sprout character to the game, Tea has been working hard on it and it's looking really cute. Can't wait to add it.
Jo did a great job on the assets and little sprouts that look like our team members, they look really  cute and I will be adding them soon.

Yay Team Sprout!





I have a list written up on things I need to do for the Sprout Game such as:

  • Start/End Splash Screen - Needs pretty artwork
  • Add water drops
  • Finish adding dialogue for NPC's
  • Finish adding all FG elements
  • Update Sprout Character
  • Customise Dialogue Boxes - Maybe add avatars for character talking
  • Add Sprouts as collectables and add scoring system
  • Finish adding the assets for both dead and alive levels
  • Add moving platform in alive level
  • Leaves blowing in background in alive level


Sunday, 6 November 2016

Sprout Game - Grandma Tree

I finished creating the environment for part 4 of our level design and this section includes the Grandma tree, the falling log and the section underneath the grandma tree which  the character can walk through. The dried up mushrooms on the tree represent the platforms which will be functioning when the character makes it's way back when the forest is brought back to life.

I painted a twist symbol or 'Pikorua' on the Grandma tree which represents the bond between two people.

 The new age understanding of the pounamu twist design is that it symbolizes the bond between two people, whether founded in friendship, love, or blood. It connects the spirits of friends, family and lovers, bringing them closer together across space and time. It’s said to represent their life path. Like the continuous shape of the greenstone twist, life for both individuals will continue despite many unexpected twists and turns, inevitably bringing them together again as it travels full circle. Its design comes from the piko piko fern whose fronds curl around one another in our native bushscapes. It also resembles the path of life and eternity.

The grandma tree is a Kauri tree and she is very old, probably a lot older than the grandpa tree. She stands tall and strong in the middle of the forest and is always looking out for the grandpa tree.
The symbol on her chin represents the bond between them and that they are tied together for eternity.




Monday, 24 October 2016

Sprout Game Update

Over the past couple of weeks I have been working with my team mates on the level design and the environments for our Sprout Game. Tea made a mock up picture of what our level design is after a team meeting and then I created a Unity Mock up which I will be using for our game. Gradually I will be replacing the assets with our environment paintings, assets and characters. C: 
It's coming along nicely so far, but there is a problem with the character sticking to walls and stuff so i will need to ask the tutors about that.
I painted the grandpa tree at the beginning of the game and made animation for his eyes to blink and his eyebrows are also movable. I also painted the other stuff in the screenshots below.
I need to paint the trees with some black marks or something though to make them look a bit burnt and show a bit more that a forest fire happened/is happening.






Wednesday, 12 October 2016

Sprout Game - Another Environment Concept tonight

I got carried away tonight and did another concept tonight because I was really inspired by the artwork Tea found.
This time I painted a version of what the forest coming back to life would look like with the river running through it.

I painted everything on separate layers as well so it was easier to paint and navigate through.

Sprout Game - Environment Concept

I painted up some concepts in the last couple days for level design some painting for the environments to test out the art style and colours from a reference image Tea found.
We had a meeting today to talk about level design and discussed the idea of an old tree at the beginning of the game that the sprout encounters. I searched up old trees with faces and painted it into an environment concept for our game. :)


Tuesday, 4 October 2016

Sprout Game - Reference Images for Assets

For creating the dragonfly I had to research images of dragonflies from various angles to figure out how to draw them. Here are some images I studied.





References:

https://media.mnn.com/assets/images/2016/08/dragonfly-lead.jpg.653x0_q80_crop-smart.jpg

https://upload.wikimedia.org/wikipedia/commons/e/e1/Emperor-Dragonfly-(8).JPG

https://c1.staticflickr.com/3/2601/4179839029_1be08aeb83_z.jpg?zz=1

http://cdn.pcwallart.com/images/blue-dragonfly-flying-wallpaper-2.jpg

Thursday, 29 September 2016

Sprout Game - Environment Scene with Assets

Today I finished up my assets creating the looping idle animations, I decided to just go with the vines and the dragonfly. The animation for the vines is just simple, i did what some of the other team members did and just transformed the picture for animation. With the dragonfly I have each of the parts separate in different layers and folders in a hierarchy so i could animate them separately.








Sunday, 28 August 2016

Creative Studio - Abstracting

So our task today was to design a character or a creature that represents our chosen discipline, draw a 3/4 front and back view of the character and have it cleaned it.
I sketched out a few designs in my book ranging from weird looking pokemon type creatures to little fairy things. I decided to go with the last one I sketched and draw it up in PS.

Abilities:
-With the wave of her whisk she can make any number of baked goods appear in the blink of an eye, but it's completely random what will appear.
-If she looks at a recipe she will learn it straight away and it's added to the list of things she can make~

Cleaned up drawing of my baking character:

Initial sketches and ideas:



Thursday, 25 August 2016

Creative Studio - Modelling

We were given an exercise to try to show all of history in some kind of image or animation without using numbers, symbols or sounds. The first thing that came to mind was trees, they have been around for a very long time and can be the symbol of life. The rings inside a tree represent their age and trees live for a very long time.
I animated a tree growing and creating a cycle of life.


Wednesday, 17 August 2016

Animation Practice

Just some practice in my spare time for fun, trying to get back into creating more personal art and animaton.


Sunday, 14 August 2016

Creative Studio - Embodied Thinking

My short quick animation for embodied thinking -



The description was of Phoenix going to adopt a dog with her family members, at first she was bummed because they weren't going to pick the type that she wanted, but then once she saw it she was really happy.
I wanted to emphasise how happy she would have looked after seeing the puppy, I imagined that since she was little, the sight of the puppy would have made her incredibly happy and she wouldn't have cared what breed it was. I also used bright, pastel colours to emphasise the look of a happy childhood memory.

Creative Studio - Patterning

The idea was to find some kind of pattern within this water video and create an animation out of it. I saw a tornado ripping through a small town and destroying peoples houses.. so I animated that. :D


Thursday, 4 August 2016

Animation Practice

I have been working on this short animation over the past week in some of my spare time. The idea came from a sketch I drew in my book, I looked at it and I wanted to animate it..so I did haha.
I was thinking I want to combine 2D animation and illustration in some way, so when I am done with this I want to dress it up with some painting in the background and maybe some compositing in After Effects for practice.


The Flavour of a Konjac Brown Rice Roll

Experimental Animation test - Animating the sensation and taste of food


The taste of the Rice roll had a really smooth after taste, but its crunchy, with a kind of sand like texture to bite into. Kind of like when you step of half wet sand and it kind of crunches under your foot.