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Showing posts with label Unity. Show all posts
Showing posts with label Unity. Show all posts

Thursday, 24 November 2016

Sprout Game - Finished

Today we finally got the Sprout Game finished. I worked on the Unity scenes for the last 2 weeks to bring the game together, adding the dialogue, compiling the backgrounds, making sure the platforms are working properly and that the levels are linked together in the correct formats. There were a lot of things that I had to get help for, such as the dissapearing bit of ground when the player triggers it, the water drop health pickups, and also collecting the Sprouts which add to the score.

There were a lot of things I had to fix up today right before our presentation, such as the video files not working but that was just because I didn't have Quicktime installed. Also one of the backgrounds wasn't showing up in the build but that was because for some reason it had an animation controller on it.

After everything was finished and put together we did our presentation and got some good feedback. There are some things I would like to fix if I get the time in the holidays. I noticed in the play through some of the backgrounds in the parallax didn't match up, so that would have to be fixed. Also I would like to spend some time making the backgrounds blend together much better, because at the moment there are some discrepancies where they don't match up. There are also some issues in some parts of the layers with sorting layers some layers of backgrounds flickering over others.
I would also spend some time changing the dialogue boxes to look nicer, add avatars to the characters that are talking, and some particles to the backgrounds in the scene. I would add ashes or smoke to the dead scene and leaves or flowers blowing in the breeze to make it look nicer.

Overall though I'm happy with how it turned out in the end. There's a lot that could be one to improve it in several ways, but with the time constraint we had this is what we came up with. :)
I had a lot of fun painting the environments for the game and seeing it in the game was really satisfying after working on it and being happy with how it looks.

Yay Team Sprout!

Monday, 21 November 2016

Sprout Game Background Progress

My progress on part 4 of the backgrounds
Had fun painting the leaves and the water.
Making a game without knowing much about scripting is kind of hard


Wednesday, 16 November 2016

Sprout Game Progress

Here is an update for the progress on Team Sprout's game!! 

I have been working on putting everything together, we have all of the dead backgrounds done, just need to grab the last couple of pieces. 
I have been adding the dialogue pieces for all the npc's (grandpa, grandma tree and the beaver)
Added fires for removing health on contact, water drop place holders that add health, climbable vines, dissappearing ground on trigger, and the transition from the dead level to the alive level once the player finishes talking to the beaver.

I also painted up an alive version of the background to test painting over it with the style and colours of the alive concept I did earlier on in the project. Phoenix and Mikayla are using the picture below to use as reference for translating their sections of BG to alive.

Soon I will be able to add the little Sprout character to the game, Tea has been working hard on it and it's looking really cute. Can't wait to add it.
Jo did a great job on the assets and little sprouts that look like our team members, they look really  cute and I will be adding them soon.

Yay Team Sprout!





I have a list written up on things I need to do for the Sprout Game such as:

  • Start/End Splash Screen - Needs pretty artwork
  • Add water drops
  • Finish adding dialogue for NPC's
  • Finish adding all FG elements
  • Update Sprout Character
  • Customise Dialogue Boxes - Maybe add avatars for character talking
  • Add Sprouts as collectables and add scoring system
  • Finish adding the assets for both dead and alive levels
  • Add moving platform in alive level
  • Leaves blowing in background in alive level


Monday, 24 October 2016

Sprout Game Update

Over the past couple of weeks I have been working with my team mates on the level design and the environments for our Sprout Game. Tea made a mock up picture of what our level design is after a team meeting and then I created a Unity Mock up which I will be using for our game. Gradually I will be replacing the assets with our environment paintings, assets and characters. C: 
It's coming along nicely so far, but there is a problem with the character sticking to walls and stuff so i will need to ask the tutors about that.
I painted the grandpa tree at the beginning of the game and made animation for his eyes to blink and his eyebrows are also movable. I also painted the other stuff in the screenshots below.
I need to paint the trees with some black marks or something though to make them look a bit burnt and show a bit more that a forest fire happened/is happening.






Tuesday, 4 October 2016

Sprout Game - Reference Images for Assets

For creating the dragonfly I had to research images of dragonflies from various angles to figure out how to draw them. Here are some images I studied.





References:

https://media.mnn.com/assets/images/2016/08/dragonfly-lead.jpg.653x0_q80_crop-smart.jpg

https://upload.wikimedia.org/wikipedia/commons/e/e1/Emperor-Dragonfly-(8).JPG

https://c1.staticflickr.com/3/2601/4179839029_1be08aeb83_z.jpg?zz=1

http://cdn.pcwallart.com/images/blue-dragonfly-flying-wallpaper-2.jpg

Thursday, 29 September 2016

Sprout Game - Environment Scene with Assets

Today I finished up my assets creating the looping idle animations, I decided to just go with the vines and the dragonfly. The animation for the vines is just simple, i did what some of the other team members did and just transformed the picture for animation. With the dragonfly I have each of the parts separate in different layers and folders in a hierarchy so i could animate them separately.








Tuesday, 27 September 2016

Sprout Game - Environment Painting and Rock Asset/Sprite

Today I did a little painting to play around with the environment for the sprout game. At this point I only did it without colour to play around with lighting and shapes. It's not a fully detailed environment I just mainly focused on having foreground, midground and background objects which are separated by layers for parallax.
I also wanted to paint my rock asset for the game and I think it turned out well, but I hope it's not too detailed. D:
After that I tried out my rock in Unity (yes it's a rock animation but it's not the rock that moves ). 

I had a lot of fun painting today, there's something satisfying about painting rocks..




Sprout Game - Unity 2D Dragonfly Animation

Over the past couple of days I have been testing a 2D sprite I made in Photoshop and how it works in Unity. I managed to figure it out but I think I am missing the mouse click script. It's okay though I don't think we would use that in our game.
I made the Dragonfly in Photoshop using the brushes and animated it using the frames. I used to do a lot of Photoshop animations so it wasn't hard to do. I would like to know what my group members think about this asset. 



Tuesday, 16 August 2016

Unity Basics

Our task was to recreate a photo using simple objects and light the scene to a photo we find online.
I picked an image with a pink and purple hue, I did the lighting quickly with a skybox and changed the hue of the light, but it could be altered further to match the image more.