Search This Blog

Showing posts with label modelling. Show all posts
Showing posts with label modelling. Show all posts

Thursday, 5 May 2016

06/05/16 - Wife (final animation look) + Vanity finished

Been a while since I updated my blog. Tonight I spent a bit of time fixing and finishing up the vanity unit after a few headaches of editing it through mud box. Thanks to Raj, I realized I could just do the details I wanted in Maya, so I scrapped all the Mudbox sculpting and went back to Maya, and I finished up the vanity pretty fast. Since I didn't have much time left for the team meetings tomorrow I just decided to use some simple shaders for the Vanity's materials.

I also drew up a final animation look for the wife and how she would look in the scene. Ah... looking at it now the angle looks a bit wrong for the piano. It's 12:36am I'll just ask the others about it tomorrow and maybe change it a bit before class. I also wrote some notes for the effects to use for the scenes with the wife.
The vanity unit is just from a screenshot, I didn't use a render because the furniture is going to be compiled into the scene tomorrow morning hopefully before the meetings, so if that is ready to go I might be able to replace this with a render of the actual scene maybe.
I was going to draw up a few different pictures of the shots with the wife but it's getting a bit late and I have to get up in like 5 hours. :(



Wednesday, 26 August 2015

Sunday, 23 August 2015

24/08/15 - Character Model Progress

The 3D Model of my character should be finished today, I have not been able to make as much progress on it as I would have liked to since I have been pretty sick over the past couple of weeks so I have been trying to rest up at home.
Here's the progress on my character model. I would have liked to finish it faster but I was not expecting to be sick for so long.



Was fixing up the hand topology this morning so that there are enough edges to connect to the arm. Surprisingly took me a lot less time than I thought it would. 
All I have to do really is just connect the parts together and do the turn around once I finish the hand and the face. 

Tuesday, 11 August 2015

12/08/15 - 3D Modelling Progress

Here's the progress so far on my 3D Modelling for my props and my character from the last week.
I had been spending a lot of time helping out class mates with Maya since it can be hard to learn.