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Showing posts with label animation. Show all posts
Showing posts with label animation. Show all posts

Monday, 24 October 2016

Sprout Game Update

Over the past couple of weeks I have been working with my team mates on the level design and the environments for our Sprout Game. Tea made a mock up picture of what our level design is after a team meeting and then I created a Unity Mock up which I will be using for our game. Gradually I will be replacing the assets with our environment paintings, assets and characters. C: 
It's coming along nicely so far, but there is a problem with the character sticking to walls and stuff so i will need to ask the tutors about that.
I painted the grandpa tree at the beginning of the game and made animation for his eyes to blink and his eyebrows are also movable. I also painted the other stuff in the screenshots below.
I need to paint the trees with some black marks or something though to make them look a bit burnt and show a bit more that a forest fire happened/is happening.






Tuesday, 4 October 2016

Sprout Game - Reference Images for Assets

For creating the dragonfly I had to research images of dragonflies from various angles to figure out how to draw them. Here are some images I studied.





References:

https://media.mnn.com/assets/images/2016/08/dragonfly-lead.jpg.653x0_q80_crop-smart.jpg

https://upload.wikimedia.org/wikipedia/commons/e/e1/Emperor-Dragonfly-(8).JPG

https://c1.staticflickr.com/3/2601/4179839029_1be08aeb83_z.jpg?zz=1

http://cdn.pcwallart.com/images/blue-dragonfly-flying-wallpaper-2.jpg

Thursday, 29 September 2016

Sprout Game - Environment Scene with Assets

Today I finished up my assets creating the looping idle animations, I decided to just go with the vines and the dragonfly. The animation for the vines is just simple, i did what some of the other team members did and just transformed the picture for animation. With the dragonfly I have each of the parts separate in different layers and folders in a hierarchy so i could animate them separately.








Tuesday, 27 September 2016

Sprout Game - Environment Painting and Rock Asset/Sprite

Today I did a little painting to play around with the environment for the sprout game. At this point I only did it without colour to play around with lighting and shapes. It's not a fully detailed environment I just mainly focused on having foreground, midground and background objects which are separated by layers for parallax.
I also wanted to paint my rock asset for the game and I think it turned out well, but I hope it's not too detailed. D:
After that I tried out my rock in Unity (yes it's a rock animation but it's not the rock that moves ). 

I had a lot of fun painting today, there's something satisfying about painting rocks..




Sprout Game - Unity 2D Dragonfly Animation

Over the past couple of days I have been testing a 2D sprite I made in Photoshop and how it works in Unity. I managed to figure it out but I think I am missing the mouse click script. It's okay though I don't think we would use that in our game.
I made the Dragonfly in Photoshop using the brushes and animated it using the frames. I used to do a lot of Photoshop animations so it wasn't hard to do. I would like to know what my group members think about this asset. 



Thursday, 25 August 2016

Creative Studio - Modelling

We were given an exercise to try to show all of history in some kind of image or animation without using numbers, symbols or sounds. The first thing that came to mind was trees, they have been around for a very long time and can be the symbol of life. The rings inside a tree represent their age and trees live for a very long time.
I animated a tree growing and creating a cycle of life.


Wednesday, 17 August 2016

Animation Practice

Just some practice in my spare time for fun, trying to get back into creating more personal art and animaton.


Sunday, 14 August 2016

Creative Studio - Embodied Thinking

My short quick animation for embodied thinking -



The description was of Phoenix going to adopt a dog with her family members, at first she was bummed because they weren't going to pick the type that she wanted, but then once she saw it she was really happy.
I wanted to emphasise how happy she would have looked after seeing the puppy, I imagined that since she was little, the sight of the puppy would have made her incredibly happy and she wouldn't have cared what breed it was. I also used bright, pastel colours to emphasise the look of a happy childhood memory.

Creative Studio - Patterning

The idea was to find some kind of pattern within this water video and create an animation out of it. I saw a tornado ripping through a small town and destroying peoples houses.. so I animated that. :D


Thursday, 4 August 2016

Animation Practice

I have been working on this short animation over the past week in some of my spare time. The idea came from a sketch I drew in my book, I looked at it and I wanted to animate it..so I did haha.
I was thinking I want to combine 2D animation and illustration in some way, so when I am done with this I want to dress it up with some painting in the background and maybe some compositing in After Effects for practice.


The Flavour of a Konjac Brown Rice Roll

Experimental Animation test - Animating the sensation and taste of food


The taste of the Rice roll had a really smooth after taste, but its crunchy, with a kind of sand like texture to bite into. Kind of like when you step of half wet sand and it kind of crunches under your foot.

Thursday, 9 June 2016

10/06/16 - Clean up Keys

Last couple of days I finished up the clean up keys for the rest of the shots which was ravens and gabbys shots and shot 12.
Today I was working on the inbetweens for shot 12 but didnt get it finished so im giving the rest for joseph to finish.
Next week i will be able to move on from animation since I have finished all the clean up keys and I can start to focus on the final look of our animation in the composition with Patrick.


Wednesday, 8 June 2016

08/06/16 - More clean up keys ready for inbetweening~

Just finished up clean up keys for shot 10 and 8 tonight. Joseph might be picking up shot 8 to in between and shot 10 is free for someone else to do now. He also mentioned that he finished inbetweening shot 9 which is great. I'll take a look at it tomorrow.
I think that just leaves shot 12... and some others i cant remember right now.. that are left to key in clean ups and then inbetween. I hope we can get them done by the end of the week.

Here's some key frame screen shots from my work.







Tuesday, 7 June 2016

07/06/16 - Clean up Keys Shot 6 & 9

Did the clean up keys for Shot 6 and 9 and gave them to Phoenix and Joseph to inbetween and have finished by Friday. :)

For reference

-I used the second round brush size for all normal lines and the smallest for face details. 

-Use bottom Rough Animation layer for reference, and when inbetweening the keys definitely use the reference for each frame, but also need to be aware of the clean up key animation, use onion skinning and use the <,> keys to flick through the animation to make sure it looks smooth and right.
Shot 6

Shot 9


Monday, 6 June 2016

06/06/16 - Shot 09 Rough Animation finished

finished up the rough animation for shot 9, adding hands, missing body parts and face, hair animation and also clothes.
Time to move onto starting the clean up key frames

Sunday, 5 June 2016

06/06/16 - Shot 6 Rough animation

Just finished up the rough animation ready for clean up key frames which i will try to do tonight.
Just need to fix up shot 9 with the hands face and hair also and then i can start clean up animation. oh yeah also shot  10 needs to be extended.
Spent quite a bit of time on this shot trying to get the hair animation to look right and I think it looks okay now.
Time to have have some cup noods for dinner and then move onto the next shot!

Friday, 3 June 2016

03/06/16 - Shot 8 revised rough animation

Added more inbetweens and tweaked hair animation, made the shot a little longer and made the hair and clothing fall down softly.
The hair piece in front  of her face doesn't quite move as i want but that can be changed with clean up keys i guess.

I have one more shot to help work on which is keying hand gestures on shot 9 and THEN I can start keying clean up animation!!
Would like to get most, if not all of the clean up animation done by friday next week and then the following week can be for rest of clean up in betweens and colouring. :)
YAY. Progress is going well, just need to put in the hours and make sure deadlines are being met.

Thursday, 2 June 2016

03/06/16 - Shot 8 & 12 rough animation

Finished rough animation for shot 8 and 12, i didnt fully inbetween the clothing on shot 12 though but thats easy enough to inbetween straight into clean up anyway no need for roughs on that.
There's many things that i would still work on and fix in these like fine tuning the hair movement and the timing but i guess its kinda late and i should sleep.  We need to start clean up next week so maybe can do a little before then if i have time??

Shot 8:

SHot 12:

02/06/16 - Shot 10 rough animation finished

wow its already june... only 3 more weeks left. @_@
Just finished the rough animation for shot 10, phoenix was doing this shot and passed it to me to do hair and clothes and i added more inbetweens and changed timing. Uploading here as i go, got a couple more shots to finish tonight, need to do flowey fabric on both.


Saturday, 28 May 2016

28/05/16 - Animation progress and flowey hair ♥

We seem to be making some good progress in our group animation. Started rough animations beginning of this week, placed them in our test animatic, got some good feedback. I think our group knows what we need to be doing, all the tasks at hand, it's just a matter of doing them and getting them done.
I have been testing out how to animate the flowey hair on the wifey in shot 12 when she puts her hands on her chest and smiles. I am trying to go for a soft gentle look.. something about the timing though looks off to me but i just can't place it at the moment. 

side note i want to eat another cookie but i should go to bed now got work tomorrow and had long busy day today orz

This is just rough animation, not the final look of the wife, we will be doing another pass on the rough animations for the clothing and to match her to the model sheet.
Oh yeah Phoenix and I were also talking about me doing the hair flowies on all the shots so that they look the same otherwise it'll all look different if everyone does it. I think it was also discussed that I should do the keys for the clean up..and let everyone else inbetween