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Sunday, 14 August 2016

Creative Studio - Embodied Thinking

My short quick animation for embodied thinking -



The description was of Phoenix going to adopt a dog with her family members, at first she was bummed because they weren't going to pick the type that she wanted, but then once she saw it she was really happy.
I wanted to emphasise how happy she would have looked after seeing the puppy, I imagined that since she was little, the sight of the puppy would have made her incredibly happy and she wouldn't have cared what breed it was. I also used bright, pastel colours to emphasise the look of a happy childhood memory.

Creative Studio - Trans-disciplinary thinking

I have been thinking about the project for crossing something with animation to create a new and hopefully exciting animation process. I have been stuck for ideas as we should be doing something we are already knowledgeable and passionate about.. I really like baking so I thought maybe using the topic of baking could be a good idea. Maybe finding something within the process of baking and crossing it with animation could produce some different results. I will talk to the tutor about it and have a bit of a think about it.

Creative Studio - Patterning

The idea was to find some kind of pattern within this water video and create an animation out of it. I saw a tornado ripping through a small town and destroying peoples houses.. so I animated that. :D


Creative Studio - Remixing

I tried making something fun with this comic but I don't think I made it that funny..
I used a character from One Piece on the skeleton and changed up the text.


Wednesday, 10 August 2016

Interactive Production - Peer Critique

Staff - Add more detail, like intricate elven details. Another suggestion was to add 2 forms, such as a light form and a dark form. The form of the staff when it's disguised and the form for when it's showing it's dark, cursed nature. I thought about these but forgot to add them earlier.

Some more feedback was to add colour concepts to my environments. Break up repetition in my third environment concept with the multiple baby rattles on the floor by changing the objects to different items such as building blocks or other toys.
Another point of feedback for the baby crib steampunk item was to change the things above the crib to objects such as planes, bombs or rockets.

Monday, 8 August 2016

Horror Game Environment Concepts

These are the concepts I did for a horror game environment design using a sunflower and the baby rattle in the shape of a flower. I wanted to portray the sunflower  as something mysterious or fearsome with the use of lighting and object placement. I wanted to try the approach of keeping the scene more simple and not so cluttered as mentioned from the lecture, so the eye is drawn to the most important parts of the scene and it's not hard to read.





Game as Hypertext, Flavor text and Steampunk Item




 Developed some concepts for the weapon and Flavor text. Designed a cursed staff that drains the life force of the user and everything around it.
And my steampunk item is a babies crib made out of the shell of a bomb.