Started some texture tests for the distress on the mirror today. I tried to replicate what I saw in the reference images i found earlier onto the UV for the mirror and I have been doing some trial and error painting.. I also might have to add some slight texturing to the vanity frame too to give it a bit of realism and detail. For that I will just create a layered shader and put those details on top of the material I have already applied to the geo.
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