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Sunday, 15 May 2016

16/05/16 - Environment Render -update-

Unfortunately Patrick is unable to come to class, I am taking over his work until he is well enough to return. I had a look at the 3D scene and noticed why the lighting wasn't quite working in the renders, and had to do some colour management to fix it up a bit. I also fixed the lighting a bit, it wasn't set up quite right but now I think it is ok for the moment. I changed the lighting to quadratic and had to change the settings for the lighting to suit what was there before. I also had thought about adding a few little changes to the lighting but I just need this render out first.
Today I just worked on fixing this up quickly to render out so that for our group submissions we have the 3D turnaround render of our environment, the objects within it and the lighting. Since we are running low on time I didn't bother to do multiple passes for the render. But later on in the project when it comes to rendering out the shot using multiple passes would look a lot better for the render.


notes:
-change quality of shadows/lighting (there is some pixelation in the orange lighting)
-add another level of smoothing to blanket
-add newspaper and photo to mirror
-add framed picture on wall
-reflect on colours of shadow/ambient lighting
-bookshelf too dark?
-entire scene still too dark, need to play around with lighting more

update:
Got the finished render done, frame rate is a little too low though for the turn around but there isn't enough time left in the night to render a longer one so just compiling this now for the turn around.
Uploaded render and good to go, slight colour correction was done to scene.


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