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Tuesday, 17 May 2016

17/05/16 - Environment Test Renders, lighting, shadows

Test renders of the environment. 
I was editing the lighting coming through the window to make it look a little more natural, I didn't get to focus too much on the colour of the lights or the shadows just this time but I will get around to that soon.
I changed the street light to a spot light and played around with the attributes, increased the light radius to make softer shadows from the planks of wood covering the window. The shadows created by these shouldn't be too sharp because the street light isn't that close to the window.
I might have made it a little too soft, I'll play around with it next time I work on this.

I also need to make the scene less dark I think, I'm not really sure. It's supposed to be quite a dark scene, I will look into increasing the brightness of the shadows in the room a little.

The street light has a lot of noise/grain but that can be fixed in the shadow rays attribute for when the final render is ready so render time isn't too slow when testing everything else.

I also think the room could do with a little more debris, if there is enough time I will look into adding that. Just in the corners of the room that are a little too empty. 







2 comments:

  1. YAS YAS YAAAAS!!!! These look awesome as!! The light coming through looks really natural and awwwwwwwwwwww. One suggestion I have is to have some light reflecting on the vanity unit too :)

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    Replies
    1. Thank you! Yes I was planning on doing something like that, was going to add another area light for a little bit more.

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